Games like c.o.p. the recruit


















Everything ends up falling under its own weight, because it ends up not convincing in either of the two styles. It is such an absurd and poorly executed duality that in the end you end up not understanding what you are doing or for whom, losing any plot coherence that you have been able to draw from the disconnected scenes.

The missions are usually of the type?? In an attempt to give it an original touch, is there some commando mission, where are we heading? So you have to face the enemies that an entire commando should kill by yourself. More common are infiltration missions, where we just have to look at the lower screen, with a map where we can see the scope of vision of each enemy.

The 3D version, in the screen above, is more disorienting than helpful. COP: The Recruit. Superior technology meets inferior gameplay in this coulda-been GTA-lite. By Sam Bishop Updated: 9 May am. Their engine is a thing of awe; a 60fps, streaming, fully open world to run around in with pedestrians, traffic and intricately modeled interiors, all pulled off with minimal load times. Unfortunately, the actual game built on that engine is anything but; clumsily translated dialogue, confusing "story" bits, repetitive and oft-times unforgiving missions all suck the fun and immersion that could have been built atop one of the most impressive looking games on the DS.

I probably should have suspected something with the title, honestly. No, I'm not making that up, and you can probably extrapolate the kind of narrative power the game has going by the fact that they decided to turn "cop" into an acronym. Here's a hint, though: it's hilariously clunky and almost charmingly pockmarked with grammatical pratfalls right down to the help text that pops up after a mission.

You can take on bonus and often rather tough calls the come in through the radio to ram speeding cars or stop robberies, at which point you get to call up the map from your PDA, locate the nearest police station and draw in their phone number to have someone haul the perp off to jail an unnecessary but cute bit of clunkiness , you'll be able to set GPS waypoints and scroll around on a real-time map.

You can enter buildings, draw your gun and then clumsily stumble around corners firing at enemies like crazy or you can continue on with story missions and do things like set up a raid and allocate men to different parts of a building though you'll have to clear out all the criminals yourself for the most part, so it's all a bit of fluff. My point is, there are plenty of things to do in C.

While the main story will keep you exploring the city and making ample use of the built-in directory in the GPS or scouring your built-in notes to catch up on conversations, the city itself is… well, it's dead -- a silky smooth veneer under which nothing of substance resides. And really a few years ago, that probably would have been enough to at least earn C. The problem is a little game called Grand Theft Auto: Chinatown Wars, which so perfectly embraced the DS hardware and populated its version of New York with so many well-defined personalities and touch screen-friendly mini-game actions that C.

Nowhere is this more apparent than in the game's handling of re-trying missions. You're given awards if you can accomplish most tasks in a set amount of time, but if you want to re-try that challenge, you have to pull up your PDA and manually load your last saved game, which will drop you in Times Square and force you to find a car and drive out to the mission trigger, watching all the cutscenes attached to it before trying again. While trying to uncover the truth behind Brad's arrest, Dan goes undercover and returns to his life on the streets.

Little by little he gets wrapped up in a deadly, widespread conspiracy and must work to prevent a potentially catastrophic attack on the city.

User Ratings. Your Score. More statistics and details. Where can I find all of the gates and photo spots?? Side Quest What is the best gun excluding stun gun? General How do you save your progress mid game?



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