Two of kind game


















The game revolves around twin brother-and-sister Tim and Tiffany Walters. Together they work as private detectives, in the city of Bluff City. Bluff City isn't your ordinary city though, there was a meteor strike some years ago, which had strange effects on its inhabitants' evolution. Many of the city's residents have strange, supernatural powers. Tiffany, for instance, can talk to animals, while Tim can levitate a few feet off the ground.

At the beginning of the game, Tim and Tiff are contacted by the curator of a local museum, who charges them with investigating the theft of an ancient Egyptian artefact. Of course, given the unusualness of the rest of the city, things are not quite as simple as they'd seem. The GUI is of a standard Sierra icon style, where the interaction is chosen from a docked panel at the bottom of the screen.

To the right of the inventory is the all-important special ability button. Alien Rape Escape. Very interesting characters, completely believable dialogue, plenty of blue cup jokes. The only issue I had was sometimes during scaling the sprites would show at a higher resolution than the background. While this makes the sprites more recognizable, it makes them "pop" off the background a little too much for my tastes.

Overall, a wonderful game I would recommend to anyone! I've completed this game at last. I downloaded it once before and got completely stuck very early on. I'm glad I gave it another chance. Great game! It was nice. What a great job!! I really love the dialogue that acually express each character's view towards the problem.

Reasonably good point and click. Fairly easy in parts and not without the occasional bug here and there be sure to save between puzzels.

Its interesting to note the obvious influence of Sam and Max in this game. Both games had two characters; abstract graphics in parts and a place map sort of environment which is not so common in other point and clicks. The story line is fairly similar to 5 days a stanger, another obvious influence. All in all I'd say this game was rather unorginal but still a good play.

The puzzels were interesting but not difficult and fairly shallow. The interface also needs work. I wouldn't say that, if I didn't knew they would have been able to do a better one. In my opinion the best part of the game.

Even the whole electrocute the bird thing was not logical. I think about doeing it, but remember that it did not work earlier. In this game it was the demon-teleportation. And always remember : It was for free. And always remember : It was for free! I deaply enjoyed the game OK, I almost deeply enjoyed it.

Though it's not something common for me to do, I felt the need to congratulate Epileptic Fish for the nice piece of game they have given us all. Fluid gameplay, the pace is constant and there's no feeling of rush at any moment. Puzzles are rather interesting, while the game is not incredibly hard, it makes sure that nothing is really TOO evident.

Dialogues are a strong point here, every character with its own feelings and ways that adds to the whole in the game. Characters are well developed, giving away just the right ammount of info needed for a game of that length. Backgrounds are nicely depicted, there's no pixel-hunting at all which makes the experience much less frustrating and sprites suit well with them, that's another example that top-notch graphics are not needed to create an atmosphere I've realized that movies and games I loved throughout my life always had a great soundtrack to support them.

That's why I found myself smiling more than once while travelling through "two of a kind" world. You will find out that tunes and backgrounds seem to be made one for each other and that they enforce the plot to a great level. Just brilliant. Move all the cards to the foundation. Repeatedly combine two free cards with the same value to remove them. Log in or register for free to get access to personalized recommendations and great offers, like millions of other Zylom players!

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