Syphon filter free download


















Other than this, they are spot-on. Something else that really adds to the realism of the game is the interactive environment. If you shoot at glass, it breaks. If you see a box, you can climb on top of it. A perfect example of the cool little touches they added to the game happens very early on. You will come to a gate with a padlock on it. You can't get past, so you will seem to be stuck. Instead, you can switch to the manual aim mode and aim your pistol at the padlock.

One shot and you will blow the lock off the gate. This may sound like a subtlety, but it is the little things like this which add up and make the overall experience work so well. I honestly don't have any real complaints about the game. There were a few instances where the old 3D control problem reared its ugly head, but other than that I really can't complain much. Oh yeah, one other thing that bothered me a bit was that some of the missions tended to drag on a little too long and the objectives were fairly vague.

This is just nitpicking, though. The graphics were not the best, but they were not the worst either. I could tell this game has been in development for a while. The backgrounds looked a bit on the blocky side at times as well. The graphics did not really hurt the game in any way, which is good, but I wish they were a bit more crisp and clean.

If you are looking for a great spy action adventure game, look no further. This game is long, challenging and most of all a fun experience. I think Studios did a great job in creating a realistic environment. It is almost like you are playing your own interactive movie. While the controls may seem a bit overwhelming at first, stick it out because it will pay off in the long run. This game is highly recommended, so check it out.

With one of the stranger names in gaming as of late rivaled only by Eggs of Steel and Irritating Stick , Syphon Filter comes to us from Eidetic and Studios.

Obviously, this is a bad thing. So, as Gabe, your job is to make your way through a variety of levels, each with its own real-life look e. So far, the story is quite interesting and is weaved into the levels rather well, thanks to CG cinematics, above-average voice work and large, well thought-out stages. Some levels have you chasing an enemy down subway tunnels, with trains going both ways right next to you.

One wrong step, or a misjudged roll and you're dead. Another level has you following a major player in the game's plot through a museum. But if you get too close, or pull out your weapon, his guards will be alerted and your mission will be a failure. Weapon-wise, Syphon Filter isn't lacking, but it's obvious the game's emphasis is on strategy and not carnage. Nonetheless, you'll find a variety of weapons, ranging from your standard 9mm with silencer to a deadly Assault Rifle, among many others.

You may remember the developer of this one and their work on another game from the past. If not, let us refresh your memory. But don't worry-even this beta version of Syphon Filter is leaps and bounds better than the finished Bubsy 3D, and might even end up being a keeper when it's completed the Review Crew will let you know soon. Please note: This preview is more of an update, showing you new pictures and such.

For another preview of Syphon Filter with more detailed info concerning the game, its story line and how it plays , check in the December issue. I'm sure many of you are anxiously awaiting to find out what scores we gave this game, especially considering Studios' recent track record.

Well, to be honest I'm going back and forth on Syphon Filter even now as I write this review. It has several minor but annoying graphical and control glitches, in addition to several examples of cheap deaths.

But then on the other hand there are some original areas in many of the game's levels, and an interesting plot twist or two that get you wrapped up in the game's intriguing story. Then I realize Syphon Filter can actually stand on its own two legs without having to rely too heavily on the hype caused by MGS.

There are enough cool areas and well-executed ideas in Syphon Filter to pull this out of what could've easily been a nose-dive right into mediocrity. I give Eidetic a lot of credit. It couldn't have been easy to make a game like this--especially considering that it's out not too long after the monumental Metal Gear which I own but never formally reviewed.

So if you can overlook the minor problems I've mentioned, you should find you've purchased yourself a nice little title. It's certainly more interesting than most people thought it was going to be. I would buy it. At some point this probably seemed like a really good idea. The covert military theme has a lot of Metal Gear about it at first glance, but unfortunately the gameplay is nothing like what you'd expect.

Imagine Duke: TTK without the good bits and you're pretty much there. Throw in some appallingly oversensitive controls and an equally oversimplified combat system and you have yourself a fairly mediocre experience.

It's easy to dismiss it on some merits--one-speed running, no jumping, some goofy-looking animation, etc. Syphon Filter takes a lot of cool Metal Gear Solid-inspired ideas and crams them into a slick package. It delivers a great story line; lots of weapons; realistic, highly interactive environments; and a rewarding emphasis on stealth and sniping.

The only major downfall is the control. It just isn't precise enough for a game that requires so much aiming and sneaking. You'll need patience to get used to your character's quirky motion. Admit it: Golden-Eye always looked cool to all you PlayStation owners. Luckily, Syphon Filter might just save your day with its promising espionage-themed action. Yeah, the game's name is pretty feeble, but the premise seems charged with adrenaline: You play as a secret agent battling terrorists intent on attacking the U.

The combat-intensive gameplay goes down in a third-person view, but you can also switch to a slick sniper view, replete with green night vision. Armed from a selection of plus weapons and equipped with cool toys like a silencer and a flashlight, you save the day in missions set in subways, military bases, and elsewhere.

If this hot prospect lives up to its potential, you'll finally be able to get over that GoldenEye envy. In the never-ending battle over which system rules, PlayStation gamers may finally have an answer for N64 owners who wave the smash hit GoldenEye in their face: Syphon Filter. Okay, so the name doesn't have even close to the same ring, but the gameplay has the guts and the graphics have the glory to be tagged as the PlayStation's answer to GoldenEye.

Syphon Filter's set to strafe shelves in February with what will likely be the best third-person action game on the PlayStation. What about Metal Gear Solid? Syphon Filter will be pretty different focusing more on run-n-gun bat-des and less on stealthy adventuring. The 75 percent preview version we played was on track with the style of a big-budget action flick and the right combo of smarts and gunplay.

Three months before its release. Syphon filter had the makings of a surefire hit. Like most good games. Syphon filter will begin with a compelling story. When work started on the game back in January , Ebola virus scares were as huge as X-Frles conspiracy theories. Both influences echo throughout the tale of Gabe Logan, a counterterrorist operative for the mysterious Agency, who's tasked with taking down terrorists bent on unleashing a viral plague in the U.

As Gabe takes names and kicks butts, it will gradually become clear that larger forces are at work.. So what's a "syphon filter," anyway? We tied it into the back story, though. Its the name of the virus that Gabe must prevent the terrorists from releasing.

Syphon Filters gritty one-player-only gameplay should breathe life into its cool story line with an action-heavy focus that will evoke the excitement of playing as a commando. Most of Gabe's problems will be solved with the right ammo and the skills to survive the gunfight, though you'll definitely need to dust off your gray matter now and then.

The missions will usually dish out intense gun battles, accompanied by objectives like assassinating key figures, providing covering fire for bomb squads, and so on. But, as with Gabe's Agency, things will never be what they seem.

Lian Xing, Gabe's partner and mission controller, will often radio in with sudden changes in the plan, including new tasks and new threats. So surprises take place. Of course, they're scripted, but it feels like they're happening partly as a result of what you're doing.

Gabe's no Duke Nukem , though, and that means stealth will often be crucial to success. While it won't be nearly as central to the game as it is to Metal Gear Solid, sneaking past terrorists and using silenced weapons will sometimes be the only way to survive.

Syphon Filter will also try to break free of corridor crawling with what Booth calls "vertical game-play," meaning that enemies will blast you from above or below, so you'll have to keep alert in all directions.

When it comes to firepower, Gabe will have it all. Over the course of the game, you'll riddle enemies with bullets from machine guns, machine pistols, and shotguns, snipe them with silenced pistols and sniper rifles, obliterate them with grenade launchers--and even fry their eyeballs with tasers.

Gabe will have the moves of a commando, too. He'll be able to bust off a slick duck and roll, crouch behind cover, strafe, and, of course, sneak. And his health will depend on his armor--once his flak vest is toast, he'll be dead meat after a hit or two.

Probably one of Syphon Filter's coolest features will be its excellent targeting system. In many third-person action games, lining up your shot's a chore, but Syphon filter will provide three ways of aiming see sidebar "Targeting Explained". If you're just running around, Gabe will automatically target the enemy in front of him. Plus, in sniper mode, you'll be able to use the sniper rifle to zoom in or use the night-vision rifle to go infrared and pick off targets at night.

Other weapons will give you a cursor to point in sniper mode so you can go for the all-important head shot. Finally, you'll also be able to select and lock on to a target A meter will show you how locked on you are so you'll be able to run in one direction while shooting in another.

When it comes to graphics, Syphon Filter's striving to deliver extremely tight camera work Some games have a troublesome floaty perspective that often cuts you out of the action or traps you in tight corners Tomb Raiders a prime example , but Syphon Filter aims to keep you in the game. If you have your back against a wall, for example, Gabe will become transparent so your view of the action won't be obscured.

But his movements are a big part of what Studios hopes will make the visuals truly eye-catching. In the preview version, Gabe already sprinted, aimed, rolled, and crouched with lifelike grace--the result, Booth says, of the game's unique method of animation. After Gabe unloads a clip or two into them, they'll spray blood, stagger around clutching their wounds, then crumple to the ground. Dramatic music will cue in at such moments to keep the tension level high.

Whether Syphon Filter will ultimately match that N64 masterpiece remains to be seen, but, barring a last-minute disaster, it seems clear that PlayStation gamers will have a hot action tide to look for this February. Syphon Filter supplies three methods of targeting your weapons--and you'll need to use all of them to stay alive. Here's a look at how they worked in the preview version. Whenever Gabe's just moving around, he automatically points his gun at the nearest target straight ahead.

If you hold L1, Gabe goes into sniper mode. With everything but the sniper rifle and the night-vision rifle, this produces a crosshair you can line up on your target. If you also hold L2 or R2, you can lean out around corners, which is very useful for quietly taking out terrorists without exposing yourself to incoming fire.

By tapping R1, you can cycle between targets. If you hold R1, you stay locked on the current target, allowing you to run in one direction and shoot in another. Target lock's also useful if you sneak up on an enemy. A meter in the upper-left corner indicates how locked on you are, so if the enemy doesn't know you're there, you can wait until your aim is perfect and take them out with one shot. If Metal Gear Solid's too sneaky and strategic for your taste, Studios has the answer to your GoldenEye dreams with its action-packed espionage thriller, Syphon Filter.

Okay, so the name's kinda silly, but the gameplay in Studios' new spy game would impress himself. Syphon Filter puts you in the flak vest of Gabe Logan, a counter-terrorist operative charged with stopping terrorists who are threatening the U. The gameplay in the early one-level demo was awesome, packing in tons of third-person gun battles and an interesting array of objectives to achieve.

But unlike the methodical Metal Gear Solid, Syphon's a shooter first, delivering the tense excitement of a big-budget espionage film. The only thing missing is two-player deathmatches, but as long as stays on track.

One of Syphons most impressive features is its incredibly tight targeting system. Unlike most third-person shooters. Syphon's targeting is a breeze because Gabe automatically aims at the nearest enemy.

You can also choose to hold LI for sniper mode or Rl to stealthily select and lock on to unsuspecting targets. Throw in the fluid camera work and slick, edgy animations, and Syphon's already great fun. Gabe comes equipped with a powerful arsenal, including a sniper rifle, an M, a grenade launcher, a silenced pistol, a laser, a shotgun, and more. Cool gadgets like a grapple gun and a night-vision sniper scope add to the excitement of this hot prospect.

Once you get past its lame name, Syphon Filter's captivating mix of thrilling action, sweet controls, and beautiful visuals catapults it into the ranks of the PlayStations must-buy games.

Playing as Gabe Logan, an operative with the shadowy Agency, you're charged with eliminating a group of terrorists before the release a lethal virus known as Syphon Filter. An intriguing setup, it translates into the white-knuckle thrills of a Bond flick as Gabe solves challenge after challenge with a little smarts and a lot of lead. Its the kind of twitchy, combat-heavy gameplay that will hook action gamers hard.

Missions usually begin with a few objectives locating viral bombs or terminating viral scientists and a whole lot of terrorists in between. Mayhem isn't the only way to succeed, either--you'll often need to be a sneaky little weasel and worm your way past the enemy when their superior numbers could shred your flak jacket fast. Its one hell of an exciting ride, which makes the games only significant flaw a real shame.

Save points are few and too far between, though checkpoints which you can't save at somewhat reduce the boredom of replaying familiar territory. It's a disappointing annoyance, but it doesn't ruin the show. Like any good spy, Gabe's got moves--sidestepping, sneaking, rolling for cover, and much more--but topnotch camerawork and targeting really set Syphon apart. Plenty of other games leave you in the lurch when it comes to perspective, yet Syphons camera never strands you as Gabe blasts away.

Lining up shots is also simple with both the intuitive Target Lock mode, which lets you easily run in one direction while shooting in another, and the in-depth Sniper mode. Instead of tense and dynamic environments that gave you room to exude your style of play, SF2 requires you to do things exactly as they've planned it Imagine a Metal Gear Solid where the game ends every time you're spotted by a guard-that's how frustrating SF2 is! Each level is a laborious exercise of trial-and-error, where you constantly learn things the hard way.

And to up the difficulty, enemies can now perform head shots with uncanny accuracy, be it in pitch-black fog, or from rooftops against a running target. That's not gameplay, that's frustration. You don't understand how it breaks my heart. SF2 looks like SF, but it's only a hollow shell of its former self. It's not that Syphon Filter 2 is a bad action game.

It's just a bad sequel to the excellent original. Cheap death lurks everywhere. Enemies score headshots on you before you even know they were there. Baddies toss grenades all around your position. Stealth missions screech to a halt every time you're caught. The numerous checkpoints help, since you don't have to cover too much old ground when you mess up, but expect major frustration.

The story of Syphon Filter 2 could be extremely cool. It would actually be quite fantastic if it didn't have the game associated with it.

All the tedious running around and shooting stuff does very little to further the pace of the story. Sequels should, as a rule, improve on their predecessors, but SF2 while more "epic" than the original is a far more linear and tedious affair. It's harsh too Having never played the first game, I didn't know what to expect.

I'd heard plenty about how good the first game was. What I found was an incredibly frustrating action game. Whatever happened to the concept of fair play? And although some people are turned off by the extremely low-detailed character renders in the cinema, I think it works to achieve a real comic-book look.

After hearing how good the first game was, this is a bit of a letdown. Poor Gabe. Not only was the Agency he once risked his life for behind the Syphon Filter viral outbreaks in the first game , now they're trying to blame him for the whole thing.

So now Gabe's on the run, trying to clear his name--of course, the Agency ain't having it. And this time around, a majority of these areas are outside environments filled with plenty of enemies and bosses. Fans should be happy to hear the sequel will sport more than 10 new weapons and hi-tech gadgets. Some we know of so far include automatic shotguns, a night-vision rifle, a flamethrower, tear gas, silenced pistols and many others.

Now you'll have multiple targeting modes for enemies with different types of body armor default mode, manual aim and target lock. Also, you'll be able to keep enemies targeted as you crouch, run or even jump. The implementation of save points is one particular feature we're happy to welcome. Now instead of having to successfully make your way to the end of each level in one sitting, you're given checkpoints that allow you to save your mid-level progress to a memory card.

Syphon Filter 2 makes use of the same engine as the original, so gamers should know what to expect from it graphically. Eidetic has gone back, however, to redo the model and animations for Gabe and add other graphical effects and tweaks. They have also added a number of new in-games cinemas.

We've also learned that Lian Xing will return, except now she's a playable character in eight of the game's 20 levels, and acts as Gabe's second-in-command. There have also been rumors of some romantic involvement between her and Gabe.



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