Smaker 4. This is the proper smacker release to make new smacks. Also can be used to extract sounds and video from an existing smack to different formats. Virtual Dub. Availabe at VirtualDub. PG2 Sound Converter. Programer's Dat Tool 3. This is the lastest pre-release of the wonderful tool from Progi.
It is not a full installable package, so you need to have installed a previous release to work. Can also be used for Peoples General. David Bird's Excel Editor 2. David Bird's Excel Editor.
You can also edit the Equipment Unit lists with it. Last updated Remarks To know more visit this page Peg Suite. Peg Dat Tool. Peg MapTool. Shp to S16 converter. Excel Equipment editor. It is really just a slightly modified version developed by Narayan Sengupta and myself with permission of David. Stock Peg S16 Renamer. Unzip into MAP folder and run the. BAT file. They work for encouragement and praise! If you wish to submit anything, then please read the Submissions page first please.
I have also done some analysis which allowed me to upgrade the Soviet Campaign path a bit. Now you'll be able to play almost all 17 of the Soviet scenarios if you play that campaign.
I didn't even know the Korsun scenario existed until I did this. That was a pleasant surprise! To use this one during game play, simply extract this any time you are about to start a or later scenario. Same with Panzer II. Man, biggest concern was what fast food dinner I was going to have to take a 30 min break to go get. MMkie 2 points DOS version.
The is a Win95 version of Panzer General 1 , it came out 2 years later in The DOS versions has better interface and just plays better. Win95 is like a cut and paste version. Doom 0 point. DooM 1 point Windows version.
It is the full game with cutscenes etc. You must mount the. It works perfectly. I think it is called "windows" version because it is originally for windows 95 which is actually based on DOS :-D.
DooM 1 point. What can one say to this game? Everything has been said. It is a timeless masterpiece and one of the greatest turn based strategy games of all time. The first version and later Panzer General 2 and the rest of SSI's great games are just great, not to forget Pacific General and the last of the series, People's General, are the best games you can play today.
A highly addictive, interesting and challenging game as well as all later SSI releases. Much better than today's stuff Chris 0 point Windows version. Gen 0 point. Greg G. The original dos Panzer General based on that engine would be perfect. I still play the community-improved with a ton of new features version of Panzer General called OpenGeneral.
It comes with over a hundred different campaign, different time periods going back to antiquity, and is free to boot. It kicks Panzer Corps butt in every aspect.
Panzer Corps making you buy each campaign separately is a huge turn-off, too. I'd recommend highly that any fans of the old SSI series to check it out. All in all, it looks like a board game with its huge tanks and troops traversing all over a fairly realistic terrain. Both the soundtrack and the background noises are rather subdued, helping to set the mood without being too obtrusive. The sounds of rifle shots, tank tracks, and artillery fire help accentuate the mood of the battle and let you know what is going on.
The music more than anything lets you know what side you're playing -- bagpipe music for Scottish troops working as a part of the forces of the United Kingdom or something out of Doctor Zhivago for the Soviet army -- but its best attribute is that it didn't overwhelm the game itself. The computer is consistent in its defense or attack, always focused on taking or defending battlefield objectives with directness.
Leave your flank open, and it drives around your forces and captures your undefended objective, ending the battle for you with a loss. It also realizes the need for delaying action to slow your attack down to a crawl. The biggest downside to the AI is that you are unable to directly control it. There are no specific AI settings, only the ability to control the starting Prestige to give yourself an advantage and the computer a disadvantage. Another disappointment is that each scenario starts out the same and gets easier with each subsequent time you play it.
I would have liked to see a random generation or something to provide more of a challenge. In addition to Prestige, there are two items which have a huge impact on the AI experience of each scenario. First, Line of Sight is always based upon your unit's position. Although sometimes it would seem that your troops could see further than they are allowed, it makes for a difficult advance when tanks appear out of nowhere and slaughter your advance scout troops.
Second, battle scenarios seem to provide a wide difference of challenges.
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